Uncanny Valley, sci-fi short film
In the slums of the future, virtual reality junkies satisfy their violent impulses in online entertainment. An expert player discovers that the line between games and reality is starting to fade away.
In this short film, Heller alters the traditional current of unease evoked by technologies that descend into the uncanny valley. It is not the virtual’s approximation of the real that disturbs, but the virtual’s masking of and substitution for the real.