The Beginner’s Guide to the ‘Sandman’ Comics by Neil Gaiman
Explore the enchanting world of Neil Gaiman’s ‘Sandman’ comics with our comprehensive beginner’s guide. Uncover the mysteries of the Dreaming and embark on a journey through fantasy, myth, and storytelling in this iconic comic series.
Debuting at the end of 1989 published by DC Comics and later becoming the flagship of the Vertigo sub-label in 1993, “The Sandman” introduces us to the Eternals / The Endless, anthropomorphic beings that embody natural forces or aspects of the universe and have existed since the dawn of creation, which puts them in a higher hierarchy or other types of gods and entities existing in the universe.
In fact, Gaiman’s original pitch for the title was radically different and involved the regular old DC Universe Sandman… But he was unavailable, so DC asked Gaiman to come up with someone new. Tasked with creating a whole new character, Gaiman invented Morpheus, the Lord of The Dreaming – a dimension where all dreams come from.
When Sandman kicked off, Morpheus was captured – accidentally – by humans, and held captive for decades. When he finally escaped, he wreaked terrible, Twilight Zone vengeance on them, before regaining his powers, and returning home to the Dreaming. There, he found things in massive disrepair, and set about making dreams right again… And returning some particular horrible nightmares (and unwilling to return dreams) home again. Over time, Morpheus grew into being more than just a vengeful spirit, and in a certain sense, a hero; though with forces conspiring against him, he was eventually killed. The last few issues of the series were the funeral of Morpheus, and that book was closed forever.
Dream, as he’s most commonly called, is a part of The Endless, a family of seven siblings who physically embody and carry out the will of abstract concepts, such as destiny, destruction, and desire. Each one of The Endless has its own tasks and rules its own realm, and in many ways, they take on the form of a sort of mythology within the DCU. The cosmic beings are said to have existed since the beginning of time and are among the most powerful creations in the DC universe. However, while the whole family plays a vital role in the events that take place over the course of the comics seven-year run, ultimately the story revolved around Dream.
Along with Gaiman, the artists who inaugurated the series were Sam Kieth (“The Maxx”) with Michael Drigenberg, as draftsman and inker respectively. Later a rotating team was had, highlighting Kelly Jones (“Batman & Dracula: Red Rain”), Chris Bachalo (“The Amazing Spider-man”) Collen Doran (“A Distant Soil”), P. Craig Russel (“Legends of The Dark Knight ”), Dick Giordanno (“ Crisis On Infinite Earths ”), Shawn McManus (“ Fables ”), Jill Thompson (“ Wonder Woman ”), Mark Buckingham (“ Miracleman ”), Vince Locke (“ Judge Dredd ”), Marc Hemple (“Heavy Metal”), Charles Vess (“Promethea”) and Michael Zulli (“TMNT: Souls Winter”) who walked throughout the series, giving versatility to the art of the same by authentically exploiting the potential that the ninth is able to reach.
What are the key story arcs and volumes in the ‘Sandman’ series?
The Sandman series is divided into ten main volumes, each comprising multiple story arcs that weave together to form a larger narrative tapestry. Some of the key story arcs include:
- Preludes & Nocturnes: Introduces the character of Dream and his quest to reclaim his lost artifacts.
- The Doll’s House: Explores Dream’s interactions with various dreamers and introduces important supporting characters.
- Season of Mists: Focuses on Dream’s journey to Hell and his confrontation with Lucifer.
- A Game of You: Follows the adventures of Barbie and her friends in the waking world and the Dreaming.
- Brief Lives: Chronicles Dream’s quest to find his missing sibling, Destruction.
- Worlds’ End: Features a series of interconnected short stories set in a mysterious inn.
- The Kindly Ones: Culminates in a confrontation between Dream and the Furies, ancient beings seeking vengeance.
- The Wake: Concludes the main storyline of the series and explores the aftermath of Dream’s actions.
Each volume offers a unique blend of fantasy, mythology, and human drama, contributing to the overall richness and depth of the Sandman universe.
How does ‘Sandman’ connect to other works by Neil Gaiman?
While ‘Sandman’ stands on its own as a singular masterpiece, it is also interconnected with Neil Gaiman’s broader body of work. Many characters, themes, and concepts introduced in ‘Sandman’ reappear in Gaiman’s novels, short stories, and other comic book projects. Additionally, ‘Sandman’ has inspired numerous spin-offs, adaptations, and continuations, including graphic novels like ‘The Sandman: Overture’ and audio dramas like ‘The Sandman: Act I’. Whether you’re exploring Gaiman’s prose fiction or his contributions to the comic book medium, ‘Sandman’ serves as a gateway to a larger world of storytelling.
At its core, ‘Sandman’ is more than just a comic book series – it’s a celebration of the power of storytelling. Through its rich tapestry of mythology, literature, and pop culture references, ‘Sandman’ invites us to explore the depths of our imagination and embrace the magic of storytelling. It’s a reminder that dreams are more than just fleeting fantasies; they’re windows into our souls, reflections of our deepest desires and fears. So, whether you’re a seasoned comic book aficionado or a curious newcomer, there’s never been a better time to join the Dreaming and let your imagination soar.
Here are 10 intriguing curiosities about Neil Gaiman’s ‘Sandman’ comics:
- Origin of Dream’s Design: Dream’s appearance was inspired by a combination of Gaiman’s friend, musician Peter Murphy of the band Bauhaus, and the DC Comics character Destiny from “The Endless.”
- Influence of Mythology: Gaiman drew heavily from various mythologies and folklore to create the rich tapestry of the ‘Sandman’ universe, incorporating elements from Norse, Greek, and Judeo-Christian traditions, among others.
- Pivotal Role of Dream’s Helm: Dream’s iconic helm, also known as the Dream Helm or the Helm of Dreams, serves as a symbol of his authority and power over the realm of dreams. Its significance is explored throughout the series.
- Connection to DC Universe: While ‘Sandman’ exists within its own self-contained universe, it also features connections to the broader DC Comics universe, with appearances by characters like Batman and John Constantine.
- Award-Winning Series: ‘Sandman’ received numerous awards and accolades during its run, including multiple Eisner Awards, Harvey Awards, and a World Fantasy Award for Best Short Fiction for the story “A Midsummer Night’s Dream.”
- Diverse Artistic Collaborations: Throughout the series, Gaiman collaborated with a diverse array of artists, each bringing their unique style to the pages of ‘Sandman.’ Notable collaborators include Dave McKean, Jill Thompson, and P. Craig Russell.
- Influence on Pop Culture: ‘Sandman’ has left a significant impact on popular culture, inspiring everything from music and film to fashion and literature. Its themes and imagery have been referenced in works ranging from the TV series “Supernatural” to the video game “The Legend of Zelda: Majora’s Mask.”
- Themes of Identity and Existence: Central to ‘Sandman’ are themes of identity, existence, and the nature of reality. The series explores questions of free will, destiny, and the human condition through the lens of its diverse cast of characters.
- Spin-Offs and Adaptations: In addition to the main series, ‘Sandman’ has inspired numerous spin-off comics, graphic novels, and adaptations in other media. This includes “The Sandman: Overture,” a prequel miniseries written by Gaiman himself.
- Enduring Legacy: Despite concluding its original run in 1996, ‘Sandman’ continues to capture the imagination of readers worldwide. Its themes of imagination, storytelling, and the power of dreams ensure its place as a timeless classic in the world of comics and literature.
Sandman was a seminal work that catalyzed a creative renaissance in comics. Its breakout success established Vertigo Comics as a platform for intelligent, adult-oriented graphic fiction. In Sandman’s wake, Vertigo published acclaimed series like Hellblazer, Preacher, and Fables – cementing the imprint’s reputation for crafting literate fantasy and horror.
Beyond Vertigo, Sandman revealed the latent potential of comics to render sophisticated, moving stories. Gaiman wielded the medium with a poet’s grace, spinning tales as richly metaphorical as any prose. This alchemy of word and image helped legitimize graphic novels as a genuine art form, paving the way for today’s most celebrated works.